Original Message:   Thanks Maybeth and Peter
This gives me a lot to think about as I think about final classes to choose. I didn't know about the Druid vs. Healer and Lich vs. Mage option when promoting that a choice is absolute so that will help me from making any mistakes on that. Was thinking about Ranger just because maxing out bow with Everstrike would be an effective long distance attack but the rest of what was written has me think of advantages and disadvantages of that. Seriously wondering about the Palidin choice considering Blade does not have the per level damage bonus though Armsmaster does (yes in MM VII i found thieves to be the most potent melee combatant in the party and this sounds the same in that respect). While thinking about all of that am wondering about the artifact limit, but maybe that should be a different thread (saw it way down below but wondering if posting there if it will be seen okay or if that will be considered old news). Thanks for all the info you two. It will help as I try to decide final classes. I like both fair healing ability and good melee skills so will have to decide on that. Lich maybe better option than Mage for what I want and maybe go with Ranger over Paladin with Assasin since i start with two fighter types (will still give decent enough merchant skill going that way with Ranger and Priest in party). Will see but this helps me rethink some ideas about which way to go. Tim

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