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2 x A party
10/16/2016, 15:53:22

    Jacko writes:

    Hi guys after a longer break!

    Now i am running 2 x A party and would like to ask you about bows:

    What bows would u reccomend?

    I have Ulisses, grifin bow of darkness and long bow of carnage.

    Shall ikeep them all and use depending on situation?

    What about perfest bow and ania selving crossbow?

    What is best: of carnage vs of darkness vs artefacts / relics?

    Cheers guys!





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Bows
10/17/2016, 06:01:57

    Peter2 writes:

    They all have their advantages.

    Ulysses does 5d2 + 10 ordinary damage and 9–12 Water damage, and adds 50 to your accuracy

    I can't remember the stats for a Griffin bow, but an item "of Darkness" decreases your recovery time (i.e. the bow will shoot faster) and is vampiric (i.e. some of the damage it does is added to your hit points until you are fully healed).

    A bow "of Carnage" casts a fireball when it hits. It is extremely useful at long range, but dangerous at short range because your party gets caught in the fireball's blast.

    The Perfect Bow is the most inherently accurate bow in the game, doing 5d2 + 12 ordinary damage, but that's all it does. Retrieving it is also one of the Archer quests.

    Ania Selving is probably the least useful. It does 4d2 +9 ordinary damage, adds 150 to your accuracy and 5 to your bow kill, but it drops your armour class by 25.

    You didn't mention this, but I think there's an enchantment in that game called "of the Dragon". If so, it causes additional Fire damage, and protects you against fire, and is one of the best enchantments for weapons.

    I would rank these in the order:
    1. Ulysses
    2. "of the Dragon"
    3. "of Darkness"
    4. The Perfect Bow
    5. Ania Selving

    and I would keep the long bow "of Carnage" for special long-range uses, most of which would be outdoors. But that's just my personal opinion.





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Thank you - it has been really thorough . And one more little thing...
10/17/2016, 09:39:20

    Jacko writes:

    Shall I go all out Bow or maybe invest a little in Fire Magic for the Metero Shower...I happen to have 2 x ring of fire (adding 50% to fire dmg) and maybe I could hire Spell Master for additonal elemental dmg. With Master Fire at skill lvl 8 with Spell Masta and ring it would be Master Fire at skill clvl 16 x 2 with Fly

    Realistically...how much would you guys pump bow skill?

    cheers!





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of the dragon - just remembered this
10/17/2016, 09:50:34

    Jacko writes:

    My second archer has a top end spear of the dragon it adds 10 - 20 fire dmg and 25 might.

    do u think bows can spawn with this suffix too? might dosnt affect bows, does it?

    btw, how far do u suggest taking Spear skill for them? Exper 4 or higher?

    And focus on Armsmaster? or bows and maybe Meteor Shower for some fun *evil grin





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and of course "of power" items would also be nice
10/17/2016, 09:52:26

    Jacko writes:





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One more important question
10/17/2016, 14:35:10

    Jacko writes:

    "Of carnage" and its explosive impact - is the dmg of the explosion affected by the bow inherent dmg? I.e. the bigger dmg bow the bigger dmg of the fire blast?




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TTBOMK the two are independent.
10/20/2016, 15:47:43

    Peter2 writes:

    I think it's the same fireball no matter how good (or bad) the bow is.




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I like magic-heavy parties
10/20/2016, 16:08:57

    Peter2 writes:

    My preferred Light Path party is Archer, Paladin, Cleric and Mage, and my preferred Dark Path party is Archer, Cleric, and two mages.

    In party development, you need to get everyone up to expert in their core skills as quickly as you can. If you're running a party containing two archers, I would certainly develop all their magic skills, but how you do it would depend on how many other spellcasters are in the party. If the archers are the only two, I would get one up to Master in Water asap, so you have access to Town Portal, and the other up to Master in Air so that you can use Fly as effectively as you can. Fire is very tempting, I know, but I think those two spells take precedence. Also, when they are fully promoted, if you're on the Light Path, I recommend that everyone who can learns Light, and gets the Paralyze spell. It's the single most important combat spell for a Light Path party.

    Don't boost your bow skill at the expense of your melee skills. Unless you're fighting against ground-bound opposition with a river between you, sooner or later, they're going to reach you, and bow skill is then useless You need to be good at both ranged and melee fighting.

    You also need to find an item "of Thievery" or "of Disarming" if you're relying on one of your Archers to open treasure chests etc. for you. They're not good enough without that, and it's a wearying job to have to keep repairing your party because things keep blowing up in your face.

    A decent bow "of the Dragon" is a top level weapon, and you will need to kill a top level monster to get it – a dragon would do nicely

    Good luck!





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Chain or leather?
10/22/2016, 11:26:26

    Jacko writes:

    For a solo Archer is it better to only expert leather for no revovery penalty or grandmaster chain for additional less dmg from physical attacks?

    Ehh. it is a pain for me to post using my mobile





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I always use the armour that the wearer is most expert in
10/24/2016, 04:34:47

    Peter2 writes:

    And if there is no difference, I usually use the heavier.




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the diference is significant
10/24/2016, 06:30:40

    Jacko writes:

    I have top tier leather (24 AC) with additional AC bonus of 24. To expert it only takes 9 points

    Otoh, I have governor's Armour - nice artefact with inherent 50% only dmg from all missilies. Besides, GM Chain reduced by 33% all physical dmg and with a solo toon it might be a HUGE difference (life vs death sometimes).

    But to grandmaster chain you need 54 points...a few levels in bow.

    Wel, maybe I will GM Chain after all (acting on your experience too)

    I have collected all horseshoes and 8 genie lamps so many extra skill points





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I always GM my armour if my character can do so.
10/24/2016, 16:24:40

    Peter2 writes:

    But it's the last one I do, after weapons and spells and essential side-skills, like disarm, and identify (if I'm not taking a scholar).

    Oh – and one other thing. In a multi-person party, get one person as far up in Merchant as he/she will go, but buy the Merchant skill for everybody. It makes Training significantly cheaper..





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Magic parties were always my favourite
10/24/2016, 06:33:36

    Jacko writes:

    I seem to have a weak spot for magic

    The last time I played MM7 it was a solo Lich and this guy ended up in his 130ish level and was unstoppable to the point of boring and overpowered.

    Now I need to see for myself solo Archer as I have heard so much about GM bow with high levels. Besides Archer has magic

    Who knows maybe next year I will go for a solo Knight It would be fun





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I wish you well with the solo knight.
10/24/2016, 16:28:41

    Peter2 writes:

    I remember somebody doing this years years ago, but I think it was in MM6, and I cannot remember who it was. I do remember him/her saying that it was very hard work!




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