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Holy cow!!!!!
01/11/2015, 04:58:56

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I just had a quick look at the first 5 minutes or so, and as you say Holy Cow!
01/12/2015, 05:40:04

    Peter2 writes:

    I'll check out the rest of it when I have more time.




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Amazing
01/12/2015, 20:49:54

    Ossie writes:

    Nighon in 12 minutes. Eeofol in about 20. And the only things killed in the entire run was the castle goblins to complete the necessary mainline quest. The nonchalance of stealing some of the necessary items as you run past like the Lute or the Tile was almost laughable. There's one for MM8 as well which takes about 15 minutes!




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Doing it that way is not my style, as you know, but you have to admire his skill and chutzpah.
01/14/2015, 05:48:13

    Peter2 writes:

    I wonder if Rib has seen these?




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Was thinking exactly same thing - Rib?
01/15/2015, 05:17:08

    Ossie writes:





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re Rib
01/18/2015, 01:46:45

    vmxa writes:

    Ribannah at Castewl Gobs . nl




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Yes, we know that, but she has visited here.
01/18/2015, 05:14:52

    Peter2 writes:

    She's never been a prolific poster, though, and she tends not to respond to other people's posts.




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Fun
01/31/2015, 13:33:42

    Ribannah writes:

    This is very funny, of course unrelated to making the fastest in-game time.




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This is done through insane about of reloading
04/16/2015, 15:23:32

    Rock writes:

    The video only shows successful segments. There must be tens of thousands of unsuccessful segments that are cut out.




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his speed is higher then usual -
01/28/2015, 20:40:17

    Zoltan the Green writes:

    it looks like that to me




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Have googled speedhack-
01/28/2015, 21:05:03

    Zoltan the Green writes:

    -speedhack modifies the timing routines a game calls to find out the current time, if the faked time is faster than normal, animations and other stuff will go faster.




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I thought he'd just . . .
01/29/2015, 05:11:56

    Peter2 writes:

    . . . recorded his game and then speeded it up so that it would take less time to watch. Do you think he actually played the game that fast? It would take incredible timing to get the "pick pocket in passing" feats just right at that speed.




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I doubt him because
01/29/2015, 05:40:24

    Zoltan the Green writes:

    there are more behemoths in the entry into the Eeofol tunnels
    So before he recorded the passage he either killed few Behemoths ,either he been re-loading to get them less spawned .




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I cannot for the life of me remember . . .
01/29/2015, 19:42:41

    Peter2 writes:

    . . . how many there were. I do remember finding it nigh-on impossible to squeeze my party past them in those narrow tunnels under Mount Thunderfist if I remember that name correctly!




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About speed - I have noticed that on some modern computers the game performs
01/30/2015, 20:15:03

    Zoltan the Green writes:

    in accelerated time (comparing to playing it in old good times), I mean it plays quicker monsters are too late to land a hit ,when you running and perhaps even don't detect you , when party is invisible and running .




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That's certainly true in Might & Magic III
01/31/2015, 04:28:28

    Peter2 writes:

    That's a turn-based game, but things move a lot faster during each turn. Your party can fire missile weapons twice, for example.




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That's correct
01/31/2015, 13:36:30

    Ribannah writes:

    You can pull this off on some systems only.




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Reloads are ok under these "rules" apparently
01/31/2015, 19:43:58

    Ossie writes:

    You will notice there are several areas where he saves & then loads. Typically this is to ensure you get the right hireling or potion in the shop or whatever. The comments on the vid say he reloads until he gets what he needs then stitches it together. Theoretically this is what could happen if you get the right spawns first time.

    Given he's up front about the reloads, wouldn't make sense to hide having cleared something out beforehand "off-camera". I've done that Eeofol run myself (with many reloads) to I can vouch for its possibility: although the very last bit before the exit to Eeoful is tight & you need everything - including the Behemoths' tacking movement - to go just right





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Absolutely - getting past the behemoths isn't easy at all.
02/01/2015, 21:21:07

    Peter2 writes:

    But and please correct me if I'm wrong here I seem to remember a passageway too narrow for the behemoths to enter that runs parallel to the one that the behemoths are in for part of the way. Am I right, or is my memory misleading me?




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Yes ,I remember such one too , but it is not the one in the beginning .
02/02/2015, 07:20:57

    Zoltan the Green writes:

    Once, I have managed to squeeze undetected trough the behemoths in the Breeding zone ,that after well over hundred detections .
    But even wall jumping has not helped in the beginning of Eeofol tunnels .




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That doesn't ring a bell
02/02/2015, 07:58:31

    Ossie writes:

    There are several passages too narrow for the behemoths, and some are on the "true" path to Eeoful, but generally if you're trying to run it, you're past those points well before the behemoths bunch up there. An invisible party will generally get through with no problems until the chasm where you need to jump. Then you lose the invisibility & it's a race to the end. Barring bad luck, the only real hard part is the very end tunnel on the exit to Eeoful




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Perhaps I've been playing Big Daddy Jim's mod
02/02/2015, 18:32:02

    Zoltan the Green writes:

    lately and it gnerate more monsters then it is in vanila




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just so you know, if does reload
02/03/2015, 14:18:14

    vmxa writes:

    he makes no bones about that in his Homm4 speed runs.




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In BDJ mod there are spawns and respawns of foes ,
02/05/2015, 02:12:58

    Zoltan the Green writes:

    which are far above things the original game has to offer .
    Eventually you can even mod more spawnings to make it real
    hard , though BDJ has said once that every map has limit so creating and placing more new files is limited .
    He even has disabled apples-food thing from the vanila to have more space for scripts and files .
    But overall : you can't beat BDJ's mod in 37 minutes , though the guy is obviously a long time player etc . I wonder how long MM6 takes for such speed contest to accomplish ?




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Man, he uses Fly/Invisibility scrolls , created by editor this is not real run
03/02/2015, 10:11:23

    Zoltan the Green writes:





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Message from the speedrun creator
06/09/2016, 06:29:31

    gammadragon writes:

    Hi all, glad you liked the MM7 speedrun video! I've added a link to the Speed Demos Archive forum thread which explains most of the details and shares some progress as it was created.

    To clear up a few things:
    * I reloaded a fair amount of times to get each section just right, then stitched the videos together. This is allowed by the SDA rules and is called a "segmented speedrun". You can usually tell where the cutoff points are at because the music suddenly stops - I also included the Save/Load screens at each of the cutoff points.
    * The game speed was not altered at all, and no mods were installed (version 1.1 was used from gog.com). The video should be at standard speed (at least, that's how fast it plays on my system).
    * It took about 10 reloads to do the Eeofol tunnels. Sometimes there are too many behemoths randomly generated and they block the tunnels so it's impossible to squeeze through.
    * There were no editors used to create items, but a lot of reloading was done in front of shops to force a particular combination of items to spawn inside (two "Lloyd's Beacon" scrolls are particularly rare).
    * No cheats were used, but from memory I did take advantage of a couple of glitches in the game:
    - Wishing well can be used by dead characters by holding right mouse button and space
    - Blaster recovery time can reach zero (not sure if this is really a bug, but it feels like an exploit)


    There's a high quality version of the video available at Speed Demos Archive - just google "SDA MM7".

    Also, I'm a Might and Magic fan from way back, my first was MM2 back in the 80s





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