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Anyone know if there's a way to fix this glitch?
07/06/2014, 10:54:12

    Biamaria writes:

    The minute I finish the quests for the Riverstride Plans, and Rescue Loren Steele, I get hit with the quest to pick a new judge. No trumpet quest at all. Anyone know what might be causing this? Or, how I can fix it?
    Oh, and I'm playing the "vanilla game".




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Ignore it for the time being.
07/06/2014, 17:18:38

    Peter2 writes:

    I can't remember exactly where you get the trumpet quest. I can't guarantee this is right, but TTBOMK it's either in your Castle in Harmondale, or on entering Tularea. Save your game, try them out, and when you find the quest, just do it before you pick the judge.




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One problem with that
07/06/2014, 17:58:15

    Biamaria writes:

    One of the options is to turn the trumpet over to the Judge before he dies. Since that's the option I'm after, it's a bit hard to ignore getting the quest to choose his successor. Kind of makes my option pointless.




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Finally!
07/08/2014, 23:13:37

    Biamaria writes:

    Got the quest, turned in the trumpet, picked the Judge...and got zilch for my efforts. Guess it's only the Light side that rewards you for your hard work. *sigh*




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Really? How disappointing!
07/09/2014, 16:29:05

    Peter2 writes:

    You should at least have got the experience. I can't remember what the figures are, but do remember that you are supposed to get more XP from giving it to the Judge than you do from giving it to either of the combatants. In addition, I seem to remember that if you give it to either of the combatants, it is their flag that ends up flying over Harmondale Castle, and not your own. Or something like that, anyway.




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That's right
07/27/2014, 05:34:50

    Ossie writes:

    Giving the trumpet to the Arbiter givesz a greater xp reward than to either of the warring parties, and the storyline benefit is that the NWC banner hangs over your throne room, rather than that of the elves or humans




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If you go dark
07/29/2014, 05:23:40

    Biamaria writes:

    you get the flag of whichever side 'wins' in the war. I have the green tree flag of the elves in my castle. The light side gets the NWC flag and becomes an independent kingdom.




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Oh dear me!
07/30/2014, 13:37:10

    Peter2 writes:

    No place in NWC for a Dark Party? Tsk tsk!




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Yeah, they're obviously biased
07/31/2014, 01:23:47

    Biamaria writes:

    have to wonder if there are any interesting little 'perks' solely for the Dark side.




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There might be, but I never explored the Dark Path game in the depth I went into the Light Path
07/31/2014, 06:01:39

    Peter2 writes:

    I didn't find it nearly so interesting. The assault on The Pit with a Light Path party is in my opinion one of the finest battles in the whole Might & Magic canon. I didn't find tackling Celeste with a Dark Path party nearly as good.

    Celeste always seemed to be a lot smaller than The Pit, although I think the difference is more in the complexity than the actual size. Possibly it's because of the fact you access the Breeding Zone from The Pit.

    One thing I really did like about this game was the fact that, once you had Town Portal, you could always get to a set of shops that were open. It used to be a real pest in MM6 to finish clearing an area so that your party was loaded down with booty, and arrive outside the shops at 6:15 p.m. Golden Touch (after someone got the spell) went some way towards meeting this, but I used to find that it didn't work all the time.





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Golden Touch?
07/31/2014, 06:15:05

    Biamaria writes:

    Not sure I remember that one ... if I ever had it, I never used it much, because it doesn't really ring a bell. As for the Dark side, I'm mainly doing it because there are quests available for them that aren't available to the Light party (such as, clean out the Elven Treasury in Castle Navan, the Master's cave in Erathia and not sure what else) and because I've beaten the game on the light side more than once, but never finished it on the Dark path before. Somehow, I'd always lose my Dark side game before it was even halfway through.




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Golden Touch . . .
07/31/2014, 06:56:11

    Peter2 writes:

    . . . only exists in MM6. It exchanges items for gold, and is a very useful way of making some space in your backpacks when they get full and you're in danger of having to leave booty lying there. What you get depends on your level of mastery, and there's a chance of the spell not working until your skill level gets well up.




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But it's not in MM7, right?
07/31/2014, 23:03:08

    Biamaria writes:





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Right.
08/01/2014, 04:33:51

    Peter2 writes:

    That's why I made the comment about the shops in this game. You really hit the buffers in MM8, though. All you can do in that game if your backpacks are full is wait (or rest, or book in at the Inn) until the shops open.




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