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My unofficial patch v1.2
08/01/2005, 02:05:09

    Mok writes:

    I finally found some time to upload new version of the patch. The link is the same. I called it 1.2 to avoid confusion with official patch 1.1. Changes from previous version: patch 1.1 is included, fixed Hour of Power (haste part), Caps Lock will toggle running/walking mode. Full changelog below:

    If you install the game on NTFS partition make sure you are logged as an administrator or your save folder might become write-protected.

    Changes from official v1.1:
    - patch v1.1 is included in this one
    - better 3D hardware support (Win2k/XP)
    - better sound & video support (more recent Bink, Smacker and Miles Sound System libraries)
    - removed buggy hard drive free space check
    - fixed Hour of Power spell (Haste part wasn’t working). Thanks to Mike Kienenberger for the fix.
    - fixed a saving game message in the Arena.
    - fixed a bug which caused inventory corruption if you used Recharge spell on a wand with no charges. Now it will simply fail on such wands.
    - the game will no longer generate wands with max number of charges = 0. It will be minimum 1 charge. Existing wands won't be upgraded.
    - fixed a bug in Paralyze spell. It will not work on dead opponents anymore.
    - you can toggle running mode by pressing caps lock key.

    -Mok



    Related link: http://strony.aster.pl/mokmtg/mm7_eng_xp.exe

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New bug found - Psychic Shock
08/01/2005, 06:34:36

    Mok writes:

    I just got a report from another forum about a bug in Psychic Shock spell. I looked at the code and it seems the spell causes only 12 + 1 point per point of skill instead of 12 + 1-12 per point of skill. It's very possible the bug is in also in MM6 & MM8. If anyone can confirm that please let me know.

    -Mok





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ok, fixed
08/01/2005, 08:39:40

    Mok writes:

    I tested it and MM6 is OK, but both MM7 & MM8 are broken. I have uploaded fixed patch v1.21 (same link).

    -Mok





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Wonderful! Which langauge versions will this patch work on?
08/01/2005, 08:00:48

    Bones writes:





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english
08/01/2005, 08:08:06

    Mok writes:

    Only english. Well, if you attempt to install it on any other version it will probably make it half-english. Gfx, voices will remain in the original language but text will be in english

    -Mok





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How much of the text is in the EXE?
08/01/2005, 21:50:45

    Bones writes:

    Not much, I'd think. Perhaps interested fans would like to translate the involved text -- if that wouldn't make too much work for you, that is.




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German patch
08/08/2005, 17:21:17

    Midas writes:

    Patch also works fine for the german version but all texts are translated to english. Is there some way to restore the german texts but still use the patch?
    A german version of the patch would be great if its possible.




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It's easy...
08/13/2005, 16:30:46

    Mok writes:

    Sorry for late reply btw... Install your german version, patch it to latest german patch (if any) and backup file Data\Events.lod. Now install my patch and restore your Data\Events.lod file. It should work now. Executable file contains some texts but nothing important ie. names of keys (space, pageup etc.), arcomage "player" and "enemy" and so on. Nothing very important.

    -Mok





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Thanks
08/15/2005, 11:45:05

    Midas writes:

    OK, I replaced the file and it seems to work. Thank you very much for your help.

    Midas





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fixes all party-based haste spells
08/01/2005, 11:59:06

    Mike Kienenberger writes:

    Actually, the fix will work for all "effects-entire-party" haste spells.

    That's Haste at higher levels as well as Hour of Power.





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I'm positive that the original developers of these games are as immensely gratified by the effort you and Mok are putting into these games....
08/01/2005, 21:54:57

    Bones writes:

    They loved these games as much as we did. The high level of fan dedication was one of the major things that kept them going. Keep up the great work!




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Patch
08/04/2005, 12:47:34

    DarkPhoenix writes:

    You are a god. Fixed my XP issues. Can now play the game.
    Woot




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Thanks for the incredible Patch!
08/06/2005, 06:48:24

    Hellbishop writes:

    I cant believe it all the MIGHT AND MAGICS 6 to 8 now work on my XP Computer! All i had to do was set compatibility to Win98 and voila with your genius Patch it works!Thank you very very much Mok! I had tried everything out there for a year and nothing worked but yours.

    And thank you to everyone else who has and is working on other Patches because thats what keeps the fire going for Patches that will work for different Pcs.





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Thx1!!1!!!
02/05/2007, 15:17:00

    Park writes:

    I agree! I am soo grateful. To you and to God, for making you




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actually hour o' powr did work
08/08/2005, 08:52:38

    Makktunge writes:





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Party haste is what didn't work, so the haste part of hour of power also didn't work.
08/08/2005, 10:51:22

    Mike Kienenberger writes:





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Writing Patches
08/15/2005, 00:11:39

    Bill writes:

    How did you write this patch? Can you show us your code? (Did you have to access the main mm7 source to write this?)




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Where is the music??
09/10/2005, 00:33:41

    Yolanda Erick writes:

    I can´t get the in-game music... Is it only me?




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Still unable to run MM7 on XP SP2
09/10/2005, 13:18:38

    Axehandle writes:

    I have GeForce 6800GT on XP SP2 (EAX Sound card) and cannot get the game to launch after installing the 10->11 patch and the latest MOK patch.

    The actual exception message when debugged is:

    Unhandled exception at 0x004ac3b5 in MM7-Rel.exe: 0xC0000094: Integer division by zero.

    Any ideas????





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Blasters/Armsmaster and Souljar bug
09/15/2005, 16:15:09

    Alucard writes:

    This was a really great patch. I just wonder if there is possible in a feauture release to fix the Armsmaster/blaster bug wich causes the blasters to go crazy.
    And the souljar bug to would be great. =) But I dunno maybe that's quite tricky cause 3do knew about it and couldn't fix it.

    Once again...
    Cheers to you for making this great patch(es).





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Out of Sight Patch!
12/27/2005, 13:11:48

    Deadly Ramon writes:

    I recently found an extra copy of this game at a local and long-established independent computer store, and walked away with it for just $8. I gave it to my little brother for Christmas, as he's enjoying, for the first time, the groundbreaking MM6 game, and while I replayed MM7 too early to take advantage of Mok's patch, I can at least rest assured that my little brother will not be so handicapped, and of course I will retain the patch in my own archives for that inevitable moment when I'll want to replay MM7 again! Thanks to Mok for all his time and trouble, and thanks to everyone involved in this forum and website for exhibiting tremendous enthusiasm for such a noteworthy if a bit commercially underappreciated series of CRPGs. I really appreciate it.




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Is it possible to support double-byte character displaying?
01/30/2006, 02:39:08

    Lee writes:

    I know this patch is for the game of english version. But when we tried to make a patch for the east asia lauguages, we got a problem:it does not support double-byte character displaying (such as Japanese,Chinese,Korean). Any ideas?




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Patch
06/16/2006, 03:28:33

    Silverblade writes:

    The patch works great! Somehow it fixed my 3D acceleration and sound problem at once (sound glitch probably caused by poor software emulation?) Many many thanks to you mate. Great job!




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MM8 doesn't run under xp
01/16/2007, 17:42:51

    Roberto writes:

    Dear Mok
    I used your patch for VI and VII with same different, in fact I use an italian version and your patch doesn't recognise italian installation, but any way, I tryed your patch for MM8 and I still receive from my computer this message "General Error" please send information to Windows etc etc...." and games goes down.
    Can you help me I want to play on it
    Thank you.




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It works for XP in English.
01/17/2007, 16:35:01

    Christy writes:

    I wasn't able to get MM8 to play on a newer computer for a long time - I thought it was a problem with the CD driver being too new. But Mok's patch fixed the problem, whatever it was - whereas none of the other fixes I'd ever seen advertised could. So I think it's just something in the Italian version that's messing you up, not XP in general.

    Incidentally, I have all the service packs and patches for XP current.





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VIII start
05/02/2007, 15:30:02

    Tha Helper writes:

    try changing the compability of the MM7.exe to Windows 98 compability. Worked for me




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patch1.21 MM7
06/11/2007, 06:22:13

    Dark Czar writes:

    Mok,

    You are so a genious Dawneo and I have serching for way to fix this for 2 years seriously give man your awsom.

    Dark Czar and Dawneo





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Patch worked for MM7, but
11/08/2007, 06:31:26

    MeaCulpa writes:

    Patch worked for MM7, but I just can't attack, pause, cast, etc. Could only run, mouse point, etc...




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Please start a new thread, that way people will see it.
11/08/2007, 16:53:38

    Chlala writes:





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100% CPU Consumption
01/26/2008, 07:48:15

    jmurph5000 writes:

    I do not know why, but when I run the game after installing the patch my computer is running at 100% CPU consumption. Any ideas?




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Hi. You should start a new thread for most people to see your question. Not many look this far back.
01/26/2008, 14:56:44

    Chlala writes:





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Thank you!
08/22/2008, 01:26:28

    Kaelan writes:

    Great patch! It's really surprising how much better certain spells look with the 3D acceleration enabled. Thank you for all of your hard work, Mok and Mike.




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MM7 won't load, memory is too high!
10/01/2008, 21:37:04

    heidi writes:

    Because my computer has 2 gigs of memory, the install disc doesn't recognize it and says I have too LITTLE memory and won't laucnh the game. I used the patch, just in case, but no luck. Anyone know how to fix this? Using Windows XP on a PC




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You should start a new thread. Not many reads this far back
10/02/2008, 15:47:32

    Chlala writes:





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might and magic vii save game
07/14/2009, 12:46:28

    lau writes:

    Hi.
    I'm trying to play mm7, but my pc is not coorperating.
    I've checked some forums and i figure that once i have a saved game I can load, I can play.
    Could anyone send me saved game from the start of the game with a dwarf paladin in stead of the goblin knight in the pre-created party i would be very glad.

    Lau





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Please start a new thread, that way people will see it.
07/14/2009, 21:57:08

    Chlala writes:





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I want to use your patch in a Japanese version.
03/07/2010, 11:58:44

    Japanish writes:

    There are only 274-kilobyte MM7.EXE of a Japanese version.
    When your patch is applied to Japanese version MM7, the execution file becomes an English version.
    The method of using your patch in Japanese is not found though I want to use your patch.
    The following linked Websites are patches of the company that is the sales origin of MM7 in Japan.
    MM7.EXE of a Japanese version is put in the file.
    Is there a method of applying your patch to this execution file?
    When it is possible to teach, it is glad though apologizes very much.


    Related link: http://www.imagineer.co.jp/imagi_n/pc/mm7/mm7030.html

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