Original Message:   That's an interesting approach, but IMO suffers from one big disadvantage.
It's perfect for real-time play, but it's very poor for turn-based play. The classic example of this is in MM6 when you finally get to the room in the Control Centre that is packed with robots – Patrollers, Enforcers and the utterly lethal Terminators. In turn-based play, you can identify the Terminators and take them out individually with Shrapmetal. In real-time play (I've tried this out) the swarming robots move around so that they shield each other, and you have to do a lot of damage to all of them before any of them start dropping. This takes time, and during that time, those deadly bolts are arriving from the Terminators. I never succeeded in clearing the room before Terminator attacks got through the defences of all my 4 characters, resulting in instant eradication.

Blasters are almost useless in turn-based play because each attack does so little damage.

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