Original Message:   The real dissapointment is the wimps. :(
Nevermind about expert disarm, why cannot any interesting character get the skill?

Druids need meditation, Mfire and alchemy, and in the early phases mind and earth magic. Anything else is a bonus.

It would be fun to have both light and dark magic. Whoever feels that the dark magic makes the game too easy is obviously wrong

I'd forgotten about the temple in a bottle, the shoals and Lincoln are my least favourite parts of the game.

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