Original Message:   Yikes, I can see why we'd disagree.
The only problem with realism in a game like this is that it turns some classes into gods, and the others into... well, certainly something less than that.

I can almost see Druids GM'ing in just Earth and Spirit magics, but not the rest. Even from a realism perspective and not just a balance one, I definitely see fire magic, for example, as primarily a Sorcerer skill.

But yes, I do agree that Stealing is a "broken" skill, though in this case "broken" as in "it doesn't work". I would also lump "ID Monster" in that category, as there is a whole host of useful information that is not revealed by that skill.

BackReply to this message

 Name

 
 E-Mail
 (optional)
 
 Subject  
 Reply options


 
M
E
S
S
A
G
E

HTML tags allowed in message body.   Browser view     Display HTML as text.
 Link URL
 Link Title
 Image URL