
| Original Message: Yikes, I can see why we'd disagree. |
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The only problem with realism in a game like this is that it turns some classes into gods, and the others into... well, certainly something less than that. I can almost see Druids GM'ing in just Earth and Spirit magics, but not the rest. Even from a realism perspective and not just a balance one, I definitely see fire magic, for example, as primarily a Sorcerer skill. But yes, I do agree that Stealing is a "broken" skill, though in this case "broken" as in "it doesn't work". I would also lump "ID Monster" in that category, as there is a whole host of useful information that is not revealed by that skill. |
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