Original Message:   It kind of makes a lot of sense since it was incorporated this way in MM8,
with Necromancers being a substitute for Sorcerers and clerics staying priests,myself I don't use sorcery much,but can use priest then and then. I mean it sounds very reasonable that Sorcerers would be GM in Dark and Priests GM in Light ,but for players who like Magic a lot any such limitations ,however logical they are,of course,can be seemed as non-satisfying .

Sorcs don't like or care about humans that much as Priests do -why should they have GM Light skill reserved for Saints only, and Priests are too emphatic to be all the way long into vileness of Dark Magic-as only dedicated Necromancers with their spite for living can do. This is logic ,of course, you are free to game as it suits you.

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