Original Message: This is one of the reasons my preferred Dark Path party for MM7 is ACSS. |
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The archer will: (1) give you access to Disarm Trap, (2) give your party a bit of muscle in the dangerous early stages of the game where the rest of the party is still a bit wimpish, (3) be able to wear some of the gorgeous goodies banned to the magic users, and (4) be able to use a bow properly - a very important weapon in all the Might & Magic games. OK, the archer doesn't get access to the higher-level Dark Magic spells, but I think the character's other advantages more than compensate in this game. Stålhand and I have been having an on-and-off "debate" over the pros and cons of archers for a few years ... *evil grin* |
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