Original Message:   By the end of the game, or when every perc in your...
party (Speed about 100, + Haste Potion, plus high level Bless spell) has recovery close to 30, your party delivers 12-14 effective blows/shots per round (game minute).

This way the game engine is a bit confused, it tries to calculate when it's monster's time to hit - and the quickest ones have their recovery at 40-50. and they get hit and stunned and have to have time to recover from blows. And they can put a blow in only two or three rounds. And in real-time mode - as you press "A" and keep it pressed for some time - it's like a squirt of machine-gun bullets.

So make a test. Get blasters and fight 1. In real-time mode hitting A repeatedly 2. In turn-based mode hitting A repeatedly (each time waiting for a blow to finally miss or hit a target and a monster to do a jerking) 3. In real-time mode pressing A and not releasing it 4. In turn-based mode pressing A and not releasing it

And it's up to you how to play. I event think that in cases 3 and 4 the game is faulty.

I think that cases 3 and 4 means that the game is faulty and operates the way it should not.

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