Original Message:   Missing monster colour coding
Recently installed MM7 after figuring out how to do it on a comp. running XP, and finding Mok's patch. But the monster colour coding (for lack of a better description) doesn't work, except if I run the game in software 3d, but that makes the game very pixilated and running rather slow. Is there anything I can do to get it to work with hardware 3d, or will I just have to learn to live with not being able to distinguish the various "levels" of monsters from each other at a glance.

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