Original Message:   Yeah, I might (mega spoilers)
do a catalogue of them, but only after I've finished the game I'm playing and have started another (for cataloguing purposes). However, I may play another game in between then (for instance, I've never finished the dark game of MM7 I started once). If I try to do it from memory now, I'll leave something out and then it wouldn't have all the changes.

I can give you the most significant changes, but they are significant IMO and not necessarily yours: 1. No more having to choose between dark/light path. 2. Alliance quest between Erathia/Avlee gone. 3. Archmage quest changed to find what happened to Town Portal spell, not Divine Intervention (was that what it was before?) 4. Obviously from above, Town Portal not available for Wizards. 5. Town Portal scrolls AND gatemasters won't even work until Archmage quest completed - HOWEVER, you can pay 200 gp per use for two teleporting pedestals in Erathia to go to Harmondale or the Tulerean Forest 6. No promotions available until a new "messenger quest" is completed (it has four parts). Upon completion, you also get keys to allow teleportation from Harmondale to Avlee, Tatalia, Deyja, and Evenmorn Islands, and from Deyja to Emerald Isle. 7. Very many beefed-up monster regions. Some, like Emerald Isle, have new monsters (it now has both dragonflies and goblins). Others just have an increased number of monsters. 8. Some compensation to counter beefed-up regions, such as higher level items laying around on Emerald Isle and various kegs laying around that give skills and skill points (Watch it with the kegs - they usually confer Expert skill level, and I found out the hard way that they'll do this even if you're a grandmaster. So my GM Repair Item guy suddenly took a dive back to Expert). 8. I you are an arachnophobe, you'll run from the room screaming the first time you go to the Barrow Downs. 9. New quest lines meshed very well with the old ones. Some have a time limit and appear to be required quests. No idea what happens if you exceed the time limit on them. 10. Opportunity to multiclass. Don't take the opportunity until you have maxed out your characters in their original class, though, because when they change, they will only be able to advance with the new class's restrictions in place. 11. Dungeons with changed functions. For instance, Clanker's lab and the cave in the TF are now the multiclassing dungeons.

Like I said, though, this isn't complete. But it should give you an idea why no one has listed a complete list for you yet.

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