Original Message:   Re: Do you mean "real-world" time, or game time?
Well I was comparing the damage output of a knight/monk/thief and I wasn't taking recovery time into account.

So what I want to count is the recovery time between melee attacks and magic spells. I'm not sure how to do this

Can you explain your way of testing there? What I think you were describing is casting a spell that has a long duration then when the character was able to make another action entering turn based mode and checking the time difference?

If this was discussed before I would love to read the thread.

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