Original Message:   Status on the MM6 Project
Hello all, just wanted to update you on the progress and to let you know what the mod is going to be like.

1st off - some of the new monsters - Giants, witches to name a few, thanks to a friend of mine named Sarah for the Sprites, I will get some screenshots of them soon

2nd - Good/Evil path, SMALL SPOILER so don't read if you don't want to: You path will be chosen at the very beginning with the Letter, if you give the letter to Andover, you are now on the evil path, if you give the letter to Humphrey you are now on the good path, you cannot give it to both.

3rd - Storyline, things are the same in alot of ways, but also different, for starter Sir John Silver is alive and the Silver Helms are on the side of good, but that can change depending on your choices.

4th - Dark Promotions, Don't want to give them all away, but just for a tast to become promoted to a Dark Knight you go to Kergmund aka the Warlord in Silver Cove, complete his quests to get promoted, for Dark Archer you will have to go speak the Prince of Thieves advisor.

5th - Just to let you know, this game is going to much tougher, there are going to be very few weak monsters and just so you know I didn't just randomly balloon up monster stats, there actually is a method to my madness, I took power's from creatures I won't be using in my mod and applied them to creatures I felt were underpowered, Werewolves probably being the worst of the bunch, can't believe how weak they were.

So anyhow, that's the latest, I'm still far from done, I'm becomming a zombie staring at that code day and night but it's fun to, also now that you guys have a taste of what I'm doing I again extend the invitation to offer suggestions, things you would like to see, so speak now.

Otter

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