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Knight is a must, but I'd like to have one in party with great thieves misc skills early - disarm and perception, that is.
Monk-thief; I think, monk is the best way to improve my thief with unarmed evading capability and dodging bonus to leather; also GM in bodybuilding and learning is great.
Sorc-cleric: a difficult to master in all possibilities, but at the end she will be greatest spellcaster ever with some good mace damage and fighting skills, too. GM at IdItem, Monster and Merch.
Druid-sorc will be a bit less battlemage, but mastery in daggers and grandmastery in meditation will make her an excellent spellcaster, too. I'd like to use some offensive magic, too.
And I don't suspect much trouble from promotions - in normal game they all are doable at 1st level.
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