
| Original Message: Zedd, can you explain me , please, matrix in Rev2? |
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I currently am playing with PRDA and I'm not sure is it what I want.
Looking at matrix I can see, that Pal in no way can turn into Knight; the only choices is D, R, A.
Comparison for class change:
You can become
a Knight only from 1 class - T
a Cleric from 1 class - S
a Sorcerer from 2 classes - C,D
a Monk from 2 classes - A,T
a Thief from 2 classes - M,R
a Ranger from 2 classes - K, P
a Druid from 4 classes - P,A,K,P
a Paladin from 5 classes - S,A,M,D,R
an Archer from 8 classes - all non-archers Imho, not a very balanced approach. No way to get Knight with paralysing mace skill. I cannot see how having a thieves skills can improove Knights killing machine abilities. Or why only sorcs can become clerics, their opposing magical mirror, using completely different, arcane magic. Is this matrix compiled on BDJ's personal preferences, playing community majority wishes or any other reasons? Seems not very logical. Too much love for archers; GM in archery, perception and chain armour of course is great, but despite this, archers are semi-decent class, imho. If it is not too hard for you, can you post it into BDJ's blog as thing to think about before 23th Marth patch?
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