Original Message:   Double Damage vs. monster type: Which parts of the damage are doubled?
If someone knows the answer, it would save me a fair amount of testing (that I may or may not bother to do). (BTW, I'm actually wondering this due to a current game of MM8, but I figure the game mechanic is the same, and I don't watch the MM8 tavern.)

So, let's say I have an undead slaying mace. The damage I normally do consists of base weapon damage, might bonus, weapon skill bonus, armsmaster bonus, and, for the sake of completeness, a dagger in the left hand that causes most of the above plus some fire damage. How many of these damage sources are actually doubled when I smack a zombie?

(Guesswork is fun, but yields too many plausible answers.)

BV

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