Original Message:   MMCS. Fun to play? How does a Monk match up with Knight?
Well I'm thinking of starting this party.

My thought with the monks are, ofcourse, GM in Staff/Unarmed/Dodge and master Leather/Arms. Then use the cleric to cast Hammerhands, and then just going standard. I haven't tried monks before but I thought that with the Light Path for the protection, Hammerhands and combining Staff/Unarmed/Dodge/Leather/Arms, the monks should be able to be more efficient than the knights or am I wrong? Otherwise I will go KKCS.

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