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Glad you 'enjoyed' the **basic** Hexediting example. There are many thing that you can accomplish towards game mods by simply 'pushing bits' around, using the existent file structure; re - change placement of items, contents of chests, level of treasures awarded ... stuff like that. This is a simple find-and-replace mechanic that can be quite effective. However, if you want to **add** more items, custom creatures and whatnots, you've got to be extremely careful to locate and modify the entry 'header' to indicate the increase in map items, creatures, spawn points or whatever. This can be somewhat 'tricky'. When ya get around to your next series of mods, perhaps I can be of assist. Plus there are the 'self-imposed' game/map limitations that you have to discover and avoid, modify,or program 'around'. However, to make any significant game changes, you've gotta be able to analyze, parse, and modify the event syntax and sequences. This is probably better left to those who have several years of assembly-language or machine-code level programming experience. After I complete my MM7 Rev 4 mod, I may be able to offer you some assist in producing an MM7 game that meets your personal 'tastes'. Good Luck!! BDJ ... |
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