
| Original Message: Makin' Big Ones outta Little Ones |
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Bingo!! Got it! Got what?? Why the answer; that's what. So, pay attention Matt, and anyone else interested in 'moding'. Events.lod, dsft.bin, offset 0x2A controls the scale, or display size or each sprite. To make the goblin “Titan-size”, **all** 21 sprite sets (set 859 thru set 879), **all** ‘.m246xx’ entries (which is the sprite index for the Goblin) must be set to “5”. Now this is an all-or-nothing deal. Once you do it, every encounter on all maps/dungeons will have Titan-sized Goblins. There is a way around this all-or-nothing, though. Generate an 'alias' set of the sprites, re-index them, and .... I'm sure you can figure out the rest of the process. Happy 'moding' ... BDJ ... |
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