
| Original Message: Dungeon switching in detail |
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I apologize for not responding earlier. Here's an example of a moved dungeon in MM7. We'll put Wromthrax's cave onto Emerald Isle, where Morcarack's cave should be. (This will be easy to test with a new game, too. Note that you can't get the contestant's shield this way, and will have to get the longbow elsewhere.) Back up your Events.lod file. Put it someplace safe. In MM8LevelEditor, open Events.lod. Select D28.EVT (Morcarack's Cave). Note the line that includes: Teleport destination: Out01.Odm coordinates (13839, 16367, 169) ... facing: (1, 0) These coordinates are what land you back on Emerald Isle (OUT01), right outside the cave, when you leave the cave. Now select OUT13.EVT (Tatalia). Note the line (at the bottom) that includes: Teleport destination: mdt09.blv coordinates (-2568, -143, 97) ... facing: (259, 0) These coordinates put you inside Wromthrax's cave (MDT09) at the door. Now we're ready to add our changes: Select OUT01.EVT (Emerald Isle). Note the line that includes: Teleport destination: D28.Blv coordinates (752, 2229, 1) ... facing: (1012, 0) This is supposed to put you into Morcarack's cave, but we'll change it to the line from Tatalia that puts you into Wromthrax's cave, as listed above: mdt09.blv, -2568, yada yada yada. Save your work: From the Import menu, select "currently-displayed resource". Your modified file name is, by default, "Events.lod.new". We next want to work on MDT09.EVT (Wromthrax's cave), but if we do that, we're editing Events.lod all over again, rather than our updated file, and a new save wouldn't include the changes we've already made. (This does not stay updated like, say, a word processor.) So first, open Events.lod.new. (Note that I'm fairly inexperienced with MM8LevelEditor, so if anyone knows of a more convenient way to handle this, please tell. I've had it freeze trying to import files, IIRC.) Now we can open MDT09.EVT. You can guess the routine: Note the line at the bottom that includes: Teleport destination: out13.odm coordinates: (-1037, 21058, 2656) ... facing: (1536, 0) This is what puts us back in Tatalia when we leave Wromthrax's cave. But we want to go to Emerald Isle, so replace these stats with those used for leaving Morcarack's cave: out01.odm, 13839, etc. Save (Import / currently-displayed resource) again. By default "Events.lod.new.new" but you can name it whatever you want. Close the editor. Delete Events.lod (you remembered to back it up, right?) and rename your latest Events.lod.new.new (or whatever) to Events.lod. Start a new game, and run into and out of the dragon's cave. If it worked, great! Maybe next, you'll take the stats that you just overwrote (but they're jotted down in our notes above) and insert them into the files for Tatalia and Morcarack's cave. That way, you won't accidentally be sucked into Wromthrax's cave on Emerald Isle from Tatalia, later in the game. Or maybe you'll just leave it as a way to get to Emerald Isle, and perhaps build another entrance to Morcarack's cave. (Hmmm. I just tried this, and it worked, but I seem to have misplaced my dragon.) Oh, for reference, here's a list of the maps that I threw together quickly. I have not verified that these are all correct: D01 Erathian Sewer D02 The Maze D03 Castle Gloaming D04 Temple of Baa D05 Arena D06 Temple of the Moon D07 Thunderfist Mountain D08 Tularean Caves D09 Titan Stronghold D10 Breeding Zone D11 Walls of Mist D12 Clanker's Lab D13 Dwarf tomb D14 School of Sorcery D15 Watchtower 6 D16 Vampire Family House D17 Tidewater Caverns D18 Lord Markham's Manor D19 Grand Temple of the Moon D20 Mercenary Guild D21 White Cliff Caves D22 Hall Under the Hill D23 The Lincoln D24 Stone City D25 Celeste D26 The Pit D27 The Hive D28 Morkarack's cave D29 Castle Harmondale D30 Castle Lambent D31 Fort Riverstride D32 Castle Navan D33 Castle Gryphonheart D34 Red Dwarf Mines D35 Tunnels to Nighon D36 Tunnel to Eofol D37 Haunted Mansion MDK01 Dwarven Barrow 7 MDK02 Dwarven Barrow 4 MDK03 Dwarven Barrow 2 MDK04 Dwarven Barrow 14 MDK05 Dwarven Barrow 3 MDR01 Dwarven Barrow 10 MDR02 Dwarven Barrow 12 MDR03 Dwarven Barrow 5 MDR04 Dwarven Barrow 11 MDR05 Dwarven Barrow 15 MDT01 Dwarven Barrow 9 MDT02 Dwarven Barrow 6 MDT03 Dwarven Barrow 1 MDT04 Dwarven Barrow 8 MDT05 Dwarven Barrow 13 MDT09 Wromthrax's Cave MDT10 William Setag's Tower MDT11 Hidden Tomb MDT12 Mega-Dragon's Cave MDT14 Bandit Cave MDT15 Home of Robert the Wise or Tolberti Out01 Emerald Isle Out02 Harmondale Out03 Erathia Out04 Tularean Forest Out05 Deyja Moors Out06 Bracada Desert Out09 Evenmorn Island Out10 Mount Nighon Out11 Barrow Downs Out12 Land of the Giants Out13 Tatalia Out14 Avlee Out15 The Shoals T01 Temple of Light T02 Temple of Dark T03 Grand Temple of the Sun T04 Hall of the Pit BV |
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