Original Message:   What about spell/hit point regeneration items?
Yeah, you were right. Thanks for prompt answer.

I removed item one by one and it came out that it was boots of disarming +6 which were stacked to NPC +6, total +12. I removed boots and added ring +9, so now I have +15.

Adding other rings doesn't affect skill bonus any more. Unfortunately...

And what about spell/hit point regeneration items? If I have few rings and items that regenerate spell and/or hit points over time, do they stack up? Is regeneration any faster?

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