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(1) The spear bug - fixed by the official patch. It has been reported that you get the bonus at the *master* level, not at the expert one.
(2) Spirit Lash - works. But the caster must be really close to his victim. Nevertheless, you'd better forget the spell, the casting cost of Spirit Lash isn't proportional to it's effect.
Use Spirit Lash only as a scream of desperacy: All monsters are vulnerable to Spirit Magic (their resistance is usually 5%, if it is any).
(3) Hour of Power - the modifier 5x is valid at GM Light Magic level (or it is 4x?, not sure right now).
Notes to HoP: (a) The Haste component is buggy and it does not work, nevertheless, you get fatigued by this not working Haste in the end. (b) The boosts of HoP are the same as the boosts of the individual spells at the same skill levels. The advantage of HoP consists in HoP being a combined spell, it is cheaper and it is sufficient that you are GM in Light - you need not be GM in Body, Spirit, and Earth.
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