
| Original Message: my opinion for point 4 |
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Might 100 just adds ab. 10 points of damage as compared to Might 13. However, it is easy to boost above 50, which equals to 8 pt permanent damage bonus. Endurance is important to an extent. Say, if Endurance=30, your monk dies if he is hit and his health goes below "-30". Higher speed results in less Recovery. Accuracy is important. But Attack above 50 is more. |
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