Original Message:   adding buildings
It's theoretically possible, but would be extremely difficult without a program to do it. Buildings in MM6, 7 and 8 are imbedded in the outdoor map. I don't know how familiar you are with 3D graphics, but typically, a building or other structure would be defined as a 3D entity, and then that building would be placed on the map. The building would have an 'origin' point, and all other points on the building would then be defined relative to that origin.

The re-calculation of the placement of the points would happen at the time the scene was being rendered, and would all be relative to the displacement of the building on the map, plus the displacement of the points on the building relative to that.

However, in the MM engine, that re-calculation happens when the map is defined, meaning that all the points of the building are, in the ODM file, relative to the origin of the outdoor map, rather than relative to the origin of the building.

That means that you can't just simply copy an existing building and place it easily in a new map. You would have to re-calculate all the displacements for all the vertices on the building relative to where you want the building to go.

With the proper program, it could be done fairly easily. Doing it by hand would be extremely difficult.

And keep in mind that this is only valid for copying an existing building. If you wanted to make an entirely new building, you would have to worry about all the texture sizes and displacements being correct.

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