Original Message:   Agreed.
On the rare occasions when I use an archer, her or his offense is might-based. The utility spells are all I'm concerned with for magic. (Their limited spell points and expertise are a huge handicap to offensive spellcasting. It's not about lacking the GM spells, it's about lacking the GM efficiency and power of the earlier spells. And, in fact, getting each level of expertise one promotion later than the sorcerer does.)

I have, on occasion, used an archer as a substitute for a sorcerer, because I'd hate to go without those utility spells.

The jack-of-all-trades nature means that archers take a *lot* of skill points to fully utilize. Any one of those jobs can be done more easily by someone else.

On the other hand, efficiency is not the only reason to choose a class. The game is quite easy for those of us with experience in it, and variety keeps it fun. (One of my earliest variations was the diverse magic party (pick any four of sorcerer, cleric, archer, paladin, druid).) Fully developing the archer's inefficient versatility can make for an interesting and rewarding challenge.

BV

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