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1. It's hard to say. All your effective values grow "logarithmically" with respect to the displayed values. They are *zero* if the correspondig stat is zero, then they grow quickly then they slow down and then it becomes unessential what the actual number is. This concerns AC, resistances, attack values (to hit, shoot) and other stats.
As far as AC is concerned, it's a big difference between AC 0 and AC 50, it's a visible difference between AC 50 and AC 100, and then the difference becomes less and less visible. AC 200 is equally good as AC 300. 2. AFAIK, there is no such bonus. Your chance to hit depends on your attack value and on opponent's AC. It also depends on your LUC slightly (see below) and, if you are attacking by a bow, on the distance of the target. That's all, no bypassing AC. 3. Two effects: (a) LUC increases your attack values and your magic resistances slightly, as if your real values were slightly higher than those you see on the personal screens of your characters. But they do it only if the attack value or resistance is higher than zero: if your Fire Resistance is zero then you get it no matter what is your LUC. The effect isn't big, trying to emulate attack values and resistances by LUC will fail. (b) If you trigger a trap then LUC adds to your Perception (more precisely - the last reached LUC "breakpoint" adds to it) during the explosion. Therefore, characters with high LUC have a good chance to avoid the exploding trap. Again, LUC will help only if your Perception is nonzero. 4. Nothing helps, only GM protection from Magic. Sorry. 5. I've never seen it. IMO it was some misunderstanding in the game logic. The game seems to forget somehow that you have already opened the chest. It cannot be a reset: you would have to leave Maze and reenter it. |
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