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Well, that's quite a lot of questions! Please be sure to deposit 3125 cents for the next thirty minutes. While you're digging out your change, I'm going to make some tea... I'll need something to keep me occupied while I sit here typing for the rest of the night.
1 - Thief and Torch Light. As BTB said in his thread, he felt that in any skill you have you should at least be able to become Expert. Will Expert Elemental be all that more useful than Basic mastery? Only you can decide. However, bear in mind that one of the great strengths of the MM games is their flexibility in regards to SIRs (Self-Imposed Restrictions). While it's highly doubtful that your casters will ever be SO drained that they must call on the Thief for a light, such magic becomes invaluable when playing a solo game. And besides, back-alley hoods are always lighting up fags; it's part of the romance of their character.
2 - Statistic breakdown. http://members.aol.com/tenernie7/Building/Breakpoints.html Thus, an item that gives you say, +5 to might, will be useful in the early stage when your stat is very low, but is essentially useless later on. By the time you find items that give the maximum of +25 to a stat, they will be useless. Even artifacts with +100 will add only a tiny boost, unless you are near the 400/500 mark.
3 - Skill maxing You have read the descriptions for the skills, yes? 25 skill in Sword, assuming GM, will give you +25 to hit, -25 recovery time, allow dual wielding, and +25 AC. At this high rank, you might want to consider raising your armor/shield skills up, or perhaps Armsmaster, as it will be expensive to continue to improve Sword further.
4 - Nelly nearly nicking NPCs http://www.angelfire.com/nt/bones/
5 - Drinking and Fighting, the untold story
6 - Indiana Jones: shooting v. swordplay If you want to have monsters dropping your hp every seconde then by all means, get up close and personal. If you want to live however, learn to shoot. Learn to shoot and run. Learn to shoot and run, backwards, while moving to the side to dodge their missiles. At the end of the day, who cares if you're called a coward. You're still alive and are as rich as a king. Lastly, do bear in mind that in addition to magic and elemental resistances, some monsters have Physical resistance. This means they have damage reduction versus weapon attacks. If you keep slicing with your sword and are causing 3 pts of damage, then start hitting it with magic. If fire bolt doesn't work, try poison spray, harm, mind blast, etc. Find a magic type that seems to work and pound away! |
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