Original Message:   For long range there is always Souldrinker, which at GM 20+ surely beats any volley of arrows, especially when it's accompanied by Pain Reflection
With GM Prot from Magic, paralyze won't make a dent in them either.

Sure Liches have less HPs than Archers, but Souldrinker will replenish the Lich while damaging the Archer.

And of course you would want to prevent at all cost the Dark Magic users coming in at melee range where they'll rip your entire party to shreds with a few castings of Shrapmetal

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