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edited: First, I haven't beat this game before...secondly, I'm not that far! I'm just about to start the war, so everything I'm mentioning is in reference to the fact that I want to do the best I can from NOW on. Next, I am running a K C Druid S combo. I didn't really want to run the druid, but I was thinking GM alchemy would be some good. So, now I'm stuck with a cleric/sorc combo that isn't all that good. Questions 1. Is grand alchemy and black potions worth utilizing a weaker character class? To me, Druid just kind of sucks, I mean, sure, at early levels they can be identical to the sorcerer, but with no light/dark magic, there effectiveness significantly decreases. 2. Given the fact that I don't have any inclination to insanely level my character's, what skill progression should I utilize? To me, it seems obvious that skills that are important throughout the game should be the first to put points in as well as to level to expert/master/gm first. for me, these skills included learning to expert class for everybody merchant to whatever level i can ASAP (one player) Is the amount of work needed to level learning past expert worth the benefit? Is the cost/benefit worthwhile? 3. Knight skills/leveling in order of importance...(CAN YOU GET AROUND THE MELEE BUG!?) sword bow plate armsmaster bodybuilding I put bow quite high because of that stupid bug that you can't hit anything that you are within touching range of. I'm not sure how to get around it, but if this continues, then even wielding a sword becomes quite pointless when you can never hit anybody with it. Hence, bow. The rest are superlative, I'm not sure what else I need for knight. Is the shield worthwhile? I put a single point in, but if the best swords are two handed... 4. Cleric is it worthwhile to even GM body magic if I can just hold onto the points and put it into GM light/dark magic? bow (same reason as knight) chain shield any reason to put ANY additional points into mace? i mean, my cleric isn't going to be fighting that's for sure. anything else I need? 5. druid/sorc bow leather magic I put some points into bow at first to deal with simple enemies and to give my wizard types some kind of attack without relying on magic. should i have held onto these points and just put them into magic? 1 point is enough to shoot the bow, maybe that is all i need. finally, magic, should i just devote all my points to ONE school of magic? Thus when I can choose light/dark, I can quickly advance? Right now, my sorc has 20 free skill points, only 4 in fire, and just 1 in water/air/earth. i've heard that fire is the best, so should I put more points into it? or just wait for light/dark 5. Lastly, is perception any good? will it help you find more secrets? I've noticed if I hit space bar enough, i can find lots of secrets by myself. do red walls make that much of a difference since most of the "secret" places are pretty easy to assume? alrite, that's a wrap! thanks everybody |
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