Original Message:   Cheers for the information everyone....more progress.
Thanks for the info regarding the crystals. Although my party is not quite ready to explore F1/F2, I'll try to remember the details and be cautious in the future!

At the moment, I'm paying the price for not having a Ranger/Druid in the party - I'm missing the Walk on Water spell and so have had to hire the aptly named LoneWolf for a while in my hunt for the notorious Fountain of Youth (don't tell me where it is, I'm sure I'll find it eventually...) to reverse some premature aging. The worst is 49! I must have encountered a few ageing creatures and not realised it. (Phantoms mayhaps?)

So basically I'm just gathering my forces and slowly but surely getting more into the main plot of the game. My party has explored most of A1-A4 and have cleared Fountain Head, Wildabar, Baywatch and Swamp Town. Its just a case now of systematically working my way through the dungeons again to find things I've missed.

I'm still wondering however what function a few items have that are clogging up my backpacks. I have many Quatloo coins and various Artifacts of Good, Evil and Neutrality found in the depths of quite a few dungeons. I'm sure I'll find out soon enough.

One more thing - Is there a robber hireling in the game somewhere? I hope so, because my Ninja's ability to open locks has been sadly lacking and I've often been forced to leave many chunky looking treasure chests behind!

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