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Have you ever seen trinkets of Water ?
02/18/2021, 15:30:28

    Little Krishna writes:

    I need it for LB .
    Playing Merge Mod MM 6-8 . Using Loyd B ,relying on it ,but can't get anything to increase Water skill for longer duration . Found of Spirit,of Body magic ,Air and even of Fire , but nothing of Water .Admittedly I started from MM7 and most of those rings were found there .




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There are two. One is a ring, and the other is an artifact.
02/18/2021, 17:50:37

    Peter2 writes:

    A Ring of Water Magic increases the effect of all Water spells by 50%, rounded down. So if a spell normally does 8 points of Water damage, it will do 12 points of Water damage if the caster is wearing a Ring of Water Magic. Wearing 2 Rings of Water Magic has no additional effect.

    The artifact amulet Morgan increases the effect of all Elementla Magic spells (including Water) by 50%, and this stacks with the effect of a Ring of Water Magic, so that a water spell cast by a wearer of both Morgan and a Ring of Water magic has its effect increased by 125%.

    Therefore, a Lloyds Beacon spell cast by a master of Water Magic with 12 points of skill in Water Magic will last for 84 days (skill x weeks). If he's wearing either Morgan or a Ring of Water magic, the spell will last 126 days (skill x weeks x 1.5). However, if he's wearing both Morgan and a Ring Of Water magic, the spell will last for 189 days (skill x weeks x 1.5 x 1.5).

    The only other way of getting the spell to last longer is to increase the caster's skill in Water magic by putting more skill points into it.

    Hope this helps!





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Great to know )
02/19/2021, 23:52:34

    Little Krishna writes:

    Now I can hope to find them . Morgan I don't remember though I remembered dagger Mordred ,which is good to keep Druid alive in some places . Are those in MM 6 ?




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Morgan is (I believe) found in *spoiler*.......
02/22/2021, 17:09:33

    Ossie writes:

    .......the Rock (capitalised, or perhaps blank?) which serves as the treasure for the Obelisk puzzle in MM6. In some versions of the game you could go straight there without having to have visited all the Obelisks first, but can't remember whether that was changed in a later patch




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Well, yes and no.
02/23/2021, 05:48:35

    Peter2 writes:

    One Morgan can always be found in the Obelisk treasure, but another one can also be generated by chance – provided that the permissible number of atifacts and relics that the game allows has not been exceeded.




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Artifacts (Spoilerish)
02/24/2021, 15:54:45

    Eric B writes:

    The same is true for other preplaced artifacts -- Excalibur, Mordred, Igraine, and Guinevere. You can find them by chance by Mephistoing dragons, and of course, they're also in their preplaced locations.

    I've found the same to be true with artifacts/relics in MM7; seems like in one game, I'd found two Old Nick daggers. I can't remember if one was found on Morcarack and the other was found elsewhere, perhaps on a blood titan or in a chest in their Stronghold...it's been entirely too long ago now...





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Found amulet of Mind magic .
02/19/2021, 23:55:44

    Little Krishna writes:





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I'm not sure what it is, but I strongly suspect that is not what you are looking for
02/20/2021, 04:18:11

    Peter2 writes:

    TTBOMK, the "of Mind Magic" enchantment is only found on Rings, and the same applies to the other individual types of magic




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It is Merge Mod for MM6-8 ,while it is almost the same as original games ,there few modifications
02/20/2021, 10:40:21

    Little Krishna writes:

    I suppose it was the result of modding .




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Ahh, right. In that case all bets are off.
02/20/2021, 18:01:58

    Peter2 writes:

    I don't know anything about the modded games, except for the slight differences between the v1.0 and later versions in getting to Eel-Infested Waters.




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Most play Moks patch . Patches are like mods but the goal are mostly different . Patch
02/20/2021, 23:22:33

    Little Krishna writes:

    Aims to fix bugs and improve gameplay , while Mod aims to bring new content and improve gameplay. But nowdays due to many bugs they can be almost the same . Merge Mod is based on MM8 gameplay with up to 5 members and possibility to dismiss all but first one , skill system is based on MM7 . There mostly items artifacts from vanilla . The point with the mod is that jumping to next MM after completion of one of them sets some monsters difficulty higher to match your high level party




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I still play the v1.0 versions of mm6–8.
02/21/2021, 11:51:53

    Peter2 writes:

    My old laptop (runs under Win98 !!) will handle them quite happily. It won't cope with MM9, but I don't have huge regrets about that. I enjoyed it reasonably well, and there was one area (the Chasm of the Dead) that I thought was excellent and another (a dungeon – the Lich Lab) that I thought was pretty good, but the game didn't really stack up to the previous ones. JvC didn't have much – if anything – to do with it, and it showed.




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And of course good old forgotten MMX
02/22/2021, 17:12:14

    Ossie writes:

    Played it again recently. It really was a beautiful game, shame it was so horribly bungled with the forced Ubi client and all the problems that caused




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Having the Ubi client forced on you was the reason I didn't buy the game.
02/23/2021, 05:37:04

    Peter2 writes:

    Once I buy a game, the last thing I want is continued interference from the supplier.

    I'd be interested to learn how you compared MMX with MMVI. My two favourites among the MM games are still 3 & 6. MM3 is now ancient, but in its day it was ground-breaking, and in terms of the sheer skill and ingenuity in the number and variety of the riddles and puzzles it set the player, it set a standard which IMO no other RPG has matched. The only game I ever enjoyed as much as those two was The Legend of Darkmoon (Eye of the Beholder 2), but compared to the Might & Magic series, that lacked a lot in replayability.

    I appreciate the excellence of MM7, but personally I disliked the fact that it was impossible for a party to have access to both Light and Dark Magic. It is a good game, but I don't enjoy it as much.





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Agree with Peter2
02/23/2021, 09:01:19

    Eric B writes:

    I strongly agree with you, Peter2. Part of the gaming experience, for me, is to pass time when the Internet is out of service for whatever reason. (Which, around here, does happen from time to time...)

    But then, the gaming experience from years gone by is completely different from the experience nowadays. Originally, I think it was more or less intended to be a way to pass time on a rainy day, or a Sunday afternoon. A modern replacement to the board game, if you will.

    The problem is, with all these upgrades and such available for purchase, gaming nowadays seems to have become more of a cash cow than anything else. To me, being hit up to upgrade this or that during the game is a real turnoff!

    As for MM7, the lack of ability to have both Light and Dark Magic is definitely a challenge in itself. Some quests are only available for one or the other (Besides the Promotion quests.) It's been quite interesting following the different paths over the years, and seeing what all can be done on either side.

    For me, MM6 and MM7 were my two favorites. MM8 was doable, but for me seemed to be more of an afterthought. MM9 was a real turkey, and I didn't care for it. Even if they had kept the engine from the previous three, I still don't think I'd have enjoyed it. For me, MM9 just seemed to drag on, with no real purpose to it.





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MM6 vs MMX
02/23/2021, 19:49:58

    Ossie writes:

    MM6 remains the gold standard in every respect: replayability, scale (I still have trouble finding certain people in Free Haven, despite having replayed the game at least half a dozen times), skill and magic systems, plot. But I truly feel that had MMX not had the client issues it had, it would be more widely considered a worthy #2. Firstly, it's beautiful - really, really beautiful, a big jump up from the MM6-8 engine (let's ignore MM9). It has scale, albeit somewhat different because it's tile-based rather than free world. It has a satisfying, long-term plot, and a sensible skill and magic system. And you can take both Light & Dark within the same party, eliminating the major gripe with MM7 (again, albeit that only one class can take Dark, which dramatically cuts down party choice & replayability). It's at least the equivalent of MM7, although for different reasons.

    I've purchased the full back catalogues of MM, Wizardry, Eye Of The Beholder and Ultima through Good Old Games over the years, and was most eagerly looking forward to MM3, largely because of your strong recommendation. But I found that modern systems have spoiled me for going back to the old turn-and-tile-based systems, where you have to take each turn and step separately, randomly encounter 99 goblins, but have a spell that can wipe them all out in one casting, but it still takes five minutes to cycle through the deaths, etc etc etc. So I never lasted longer than about half an hour each time I've tried to start. I played MM2 back in the day and enjoyed it, but this was before things evolved. If I had played them in their era, I'm sure I'd have the same fond memories as you, but I just can't sit through it now.

    But MM6 was a ground breaker in so many ways. The only thing close is Wizardry 8, which in some ways is even better, but the sheer scale of annoying encounters and the lack of a real-time option to simply run past them lessens the enjoyment significantly IMO.





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So I'm not the only heretic!
02/24/2021, 12:04:04

    The Elf writes:

    Ossie, I too found a lot to enjoy in MMX. I played through every combination available, and even got into the DLC's (but never finished those.) There's been so much bad press about X, that I thought I must be a real rebel to have enjoyed it.

    Admittedly, there were some bad glitches (but not insurmountable.) If you played too long at a sitting, the game was likely to crash. But if you only played for about 30 to 40 minutes, it worked fine. Some of the posers in the game were too tough for me to suss out, but there are/were a lot of hints online. (I've written down a lot of them, so if you're stuck, I may be able to help. Just be aware that I can't go back and play the game, since I'm boycotting UBI at the moment.)

    As a former professional map draftsman, I never could wrap my head around MM9's inside-out, mirror-image setting. I tried to map it, but failed miserably. So that's the only M&M I never finished, along with MM7 Dark (but I could do Light.)





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I never finished the MM7 Dark Path either.
02/24/2021, 15:29:34

    Peter2 writes:

    I did enough to finish all the special Dark Path quests, but I quit the game as soon as those were done.




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Why?
02/24/2021, 17:38:48

    Ramillies writes:

    Did you find that you hadn't enough patience to wipe out Eeofol and its tunnels? (I wouldn't really be surprised!)

    I think I will go full through even for the second time, as I missed some things along the path (like the NWC dungeon — I was fooled by the descriptions of the diving suits that said that no items could be equipped while in the suit. Then it turned out that blasters could be, but I didn't even try, so I had to run away from the sharks as fast as I could.)





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I found it boring and I wasn't enjoying it
02/25/2021, 04:41:22

    Peter2 writes:

    The Dark Path with a fully developed party of Archer, Cleric and two Sorcerers is very very easy – nothing can stand up to three characters blasting away with Shrapmetal. I knew the territory and most of the problems and puzzles that the game presents from having played it with the Light Path party. Once I'd completed the Quests specific to the Dark Path, I found the game wasn't a challenge and contained nothing new, and it just wasn't interesting me any more. So I stopped.

    I did play another Dark Path game part of the way because I wanted to see what a Druid's Pet looked like, but as soon as I'd found that out, again I dropped the game.





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Try might party for some challenge
02/25/2021, 05:56:18

    Little Krishna writes:

    I done Light 3-4 times. Dark once . The biggest challenge was BDJ mod . I completed once Friends challenge there . Though idk if it was the end . Zedd has finished it ,as I remember




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I see.
02/26/2021, 09:21:26

    Ramillies writes:

    I can understand that perfectly because the combat isn't too interesting... but I say that all the time, so there's no need to say it again .




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Eofol can be reached easier by killing monsters in spme areas and then using invincib in couple of places
02/25/2021, 05:50:19

    Little Krishna writes:





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