New Post Find ReloadOverview Newest    Admin
THREAD NAVIGATION:  
 View All             Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

TELP and Might & Magic Nostalgia
10/03/2019, 09:42:41

    Robbie writes:

    Hi all,

    I don't remember my old username and am sure no one would remember me, but I used to play the Might and Magic series in high school (2005-2009). For some reason, I was feeling nostalgic recently and wanted to see if TELP was still around -- very happy to see that you are still at it and going strong!

    While I tried a few other RPGs and MMORPG games since that time, none of them honestly captured the feeling of MM4/5, MM6, and MM7. The Might and Magic games are just so rich, even if the series as a whole doesn't seem to be discussed a whole lot anymore, unfortunately (it rarely shows up in discussions compared to Final Fantasy, Ultima, etc.).

    Some of my love for the game probably has to do with the party system that MM has. A lot of MMOs are single-character only. This always seems cool at the beginning, since you can see the world from a single character's view, but I end up never enjoying it like the party character system. I might want to start the game as a sorcerer, restart and try as a paladin, etc ... and never get far.

    The music in the series is incredible too. I remember having a savegame in MM7's "Deyja" region just so I could go back and hear the beautiful cello music before I realized that they were playable on the CD. Hearing some of the MM6 tracks brings a tear to my eye today too -- like the "Adventuring Town Exploration 2" or "Sunlit Snow Journey." The MIDI tracks in MM3/4/5 are wonderful too and are still stuck in my head to this day.

    Thank you to the group for telling me about the power of the sorcerer / cleric class in MM6. My usual Knight-Knight-Cleric-Sorcerer was awesome for its time, and before I tried it, I couldn't believe how an all sorcerer / cleric party would do well at all. It was definitely tough in the early parts of the game (Goblins, Baa, Headhunters), but 4x Shrapmetal against even a dragon was unbelievable. A far cry from my first 4x Archer party -- me as a 13 year old must have thought that I needed the archers to use any bows ; )

    Forget where the legend started, but there were a few posts here about a secret New Sorpigal quest involving a White Goblin, a flute, and an exploding volcano. You guys made me crazy to find those secrets in the game and I didn't want to believe it was a hoax (or was it???)!

    It's scary to look back on now, but a friend and I even made a fan-site for the "Barkman" character from MM5. Barkman is pretty memorable and a damned tough fight. I still don't understand why Barkman is lava and gold-colored, with no bark at all.

    TL;DR, thanks for allowing me some nostalgia time : )

    Besides continuing to play the Might and Magic series, have any of you found any other fantasy / RPG games that have a similar feel or magic that MM has? I would love to hear any recommendations. I probably stopped playing MM after I moved and didn't have the same computer or discs, but I really enjoyed the Exile 1/2/3 series by Spiderweb software (also party-based but top-down view) and would recommend that to anyone as well.

    P.S. Crusaders of Might and Magic is one of the most underrated gems of the past 20 years.





Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

Hi Robbie. Welcome back!
10/03/2019, 10:32:24

    Bones writes:

    There's lots to respond to in your post. I'll limit my reply to other CRPGs you might like. Many M&M fans have enjoyed the Wizardry series, especially Wiz7 & Wiz8. They're both available at GoG.

    You should probably check out the beta for Tim Lang's new game, Aeolwyn's Legacy. See the second thread below.

    And yeah, the music of Paul Romero, Rob King, & Steve Baca for these games was amazing.





Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

Thanks Bones!
10/03/2019, 19:07:04

    Robbie writes:

    I rambled a lot but I remember your name for sure and glad you are still here. I guess Star Trek’s Bones makes it hard to forget ; )

    Thanks for the recommendation there. Aeolwyn’s Legacy looks like a very nicely updated MM6 with its own twist, I will have to follow his work more. Project 2137 looks really cool too even if it isn’t the fantasy realm.

    Thanks also for the Wiz7 and 8 recommendation. They look a lot like MM4/5 and 6 respectively ... just looking now, it is funny to see how some people compare the two series. Not everyone loves the combo of fantasy and sci-fi in both. I will admit the sci-fi elements in M&M could come out of left field, but I really warmed up to them.





Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

And don't forget. . .
10/04/2019, 13:20:56

    The Elf writes:

    . . .even Richard Garriott got into the act with, let's see, Ultima 4, I think? Anyway, there was a spaceship introduced in one of the series, but not the first ones. IIRC, Ultima 5 carried on the sci-fi/fantasy theme.

    I thought Garriott pioneered the first commercial RPG when he wrote "Akalabeth" as a high school programming project in 1977, but it was never released as a commercial game. (Copies are available, but are rare.) The first with graphics other than Basic/ASCII characters and little blobs representing people was by Richard Clardy, in 1978, with "Dungeon Campaign" (Apple only.) According to my source (Shay Addams' "The Official Book of Ultima,) "Wizardry" was designed in 1979, but not published until 1981. I remember it: it was all stick figures and lines representing dungeon mazes--but came with a little tablet of 16 X 16 dots arranged in squares (so that you could connect the dots to form a 15 X 15 matrix--the standard dungeon size in those days, and plot out the dungeon as you went along. In those days, volume 2 was essentially an add-on to the first game, as you could not play game 2 without owning game 1. This was before D. W. Bradley took over as lead designer, changing the entire format and introducing that spaceship. "Temple of Apshai," arguably the first RPG designed in Silicon Valley, was started in 1979. It was the second RPG I ever played, a little gem called "Phantasie" being the first. I don't know when it was published.

    My copy of Jon van Caneghan's "King's Bounty", which preceded the first Might & Magic, is dated 1989-1991. So M&M is technically one of the later series, saving the best for last, of course. And what ever happened to Shay Addams? He was my hero, at one point.





Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

IIRC, Phantasie was also SSI
10/04/2019, 20:43:10

    The Elf writes:





Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

As Bones said, "Welcome back!"
10/04/2019, 12:54:28

    Peter2 writes:

    The White Goblin! That was part of a very long-running leg-pull, and it was one of the reasons I spent most of a day many years ago, poring through the MM6 data files with a hex editor. Needless to say, there was nothing relevant there. I must confess that after completing Eric von Stromgard's quest to inactivate the Dragon Towers, I did fly up and inspect the tops of the Towers to see if there was anything up there. I was ridiculously disappointed to find that the door I found at the top of the ruined Dragon Tower in Kriegspire would not open

    There were two old DOS games that I thoroughly enjoyed. One was "Eye of the Beholder", and the other was its sequel, "The Legend of Darkmoon". The latter was the only game I rated to be nearly as good as its contemporary, Might & Magic III, but it suffered from the major disadvantage that it lacked replayability. I found that you could play it once to learn the game, play it again with your preferred party, play it a couple more times to explore the pros and cons of the other NPCs, and get enjoyment out of it each time, but that was just about it. If you found a +3 sword in the first game, you would find the identical +3 sword in the same place in all subsequent games. But the first couple of times you played it through it was superb. (There was a third game in the series, "Assault on Myth Drannor", but somehow it lacked the spark that lit up the first two.) Contrast this with MM3, and the excitement I felt when in one game, one of the hoards in Dragon Cavern presented me with an Acidic Obsidian Longsword, which was probably the finest weapon the game ever gave me. The EOB games did however have the advantage that you could transfer the PCs in your party from one game to the next, complete with all their equipment! I remember that the +5 halberd that I found in EOB1 came in very handy in whaling the tar out of Dran Draggore in EOB2!





Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

Eye of the Beholder, yes!
10/04/2019, 13:29:15

    The Elf writes:

    That was one of the old SSI (Strategic Simulations, Inc.) wasn't it? I always enjoyed their non-Krynn games much more than the Krynns. (I don't think I ever finished a single Krynn.) I agree, though--the series sort of died out with Myth Drannor.
    The Elf Herself




Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

Neat
10/06/2019, 09:30:48

    Robbie writes:

    Just looking up SSI and some of their games. It looks like it's in the Krynn series, but that isometric / 3D battle views looks very cool (and not common for its time)!




Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

Back in the day. . .
10/06/2019, 13:27:33

    The Elf writes:

    . . .I also enjoyed the "Dungeon Siege" series, by Gas Powered Games. Admittedly, the first one, by Microsoft, was very linear, but the second had a lot of variation. You started with two party members, and could decide during the first few minutes whether to specialize in sword, sorcery, or archery, or a mixture of all. Other various party members became available as you went, with different specialties. Best of all, the treasures were highly randomized. There were also sets of armor, with perks that were enhanced by the number of pieces of the set that you acquired. (And like many games of that era, you could adjust the difficulty--and hence the quality of the sets. Only by playing at the most difficult level could you acquire all the pieces of the most powerful sets.)

    My personal favorite non-M&M, non-Elder Scrolls, and non-Wizardry RPG was Ascaron's "Sacred II." ("Sacred I" was good too, but more linear.) In it, you chose a race first, with different abilities and weapon preferences, which also determined your starting place. For me, the satire within the game was a real hoot. Germany (I believe)'s heavy metal rock group, Blind Guardian, supplied both the background music and
    a quest/reward within the game that resulted in an excellent send-up of rock concerts of the day--including a hilarious take-off of Robert Plant's signature hair-tossing. The game was at least replayable four times: once for each of the basic types of hero: magical angel, primitive blowpipe-wielder, gladiator, or robot. Even the victory conditions differed for the various characters.
    It's available on Steam, but I couldn't get it to run in Win 10.





Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

P. S.
10/06/2019, 13:45:31

    The Elf writes:

    As far as Papa Elf and I are concerned, Dungeon Steam III and IV are duds. DS4, available on Steam, also suffers from my pet peeve( shared by Legend of Grimrock 2): at a certain point in both these games, you cannot progress unless you pass a certain obstacle which requires lightning-fast reflexes (which I've never in my life possessed--even less so in my advanced age) to get past. There is no work-around short of getting Baby Elf (who dislikes RPG's--can she be a changeling?) to play for me until the obstacle is passed. Bad cess to you, o designers for RPG's only playable by people under 60!




Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

Also back in the day . . .
10/16/2019, 06:26:32

    Peter2 writes:

    . . . I think my favourite, after the Might & Magic and Eye of the Beholder series, was Ultima Underworld 2. I thought the first three levels, (Britannia, Killorn Keep, and the Ice Caves) were excellent, as were levels 5, 6 & 7 (Scintillus Academy, the Pits of Carnage, and the Tomb of Praecor Loth). I didn't enjoy level 4 (Talorus) or level 8 (The Ethereal Void) as much, though. Also, it had (for me) the disadvantage that you were playing a single character rather thatn a party.

    Of the available characters, I found the one that suited my style of play best was the Paladin, and worst was the Archer – Stålhand please note!





Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

Great recommendations!
10/06/2019, 09:18:56

    Robbie writes:

    Ah Peter2. I remember that name as well! I am impressed with your dedication to the hex editor and seeing what there was. The NWC did a great job with the easter eggs in MM6 -- so many good eggs in the game, we believed things like the Dragon Tower or White Goblin *could* totally exist I hope that some of the NWC team members have stumbled across this site and seen the effort that you and other players have gone through in looking for all the secrets in the game.

    Thank you for the recommendations on EOB and LOD too. They look just close enough to MM3-5 to be satisfying. Those shots of the dark forest scenery from "The Legend of Darkmoon" are beautiful, like how I want to imagine any classic RPG. I saw a review of some newer pixel-graphic games and they talked about how graphics like these paint just enough for the player and their imagination paints the rest ... definitely explains why these kinds of games still have a magic that modern 3D games can't always touch.

    That is an interesting note on the magical items, and I can see what you mean about how items being in the same spot would hurt replayability. If it's just a generic sword in a chest in a dungeon, that can be boring. The Exile series that I mentioned was great about this -- there were maybe only 15-20 magical weapons throughout the entire game and they were each unique, so finding the "Holy Mace" at the end of a vampire crypt dungeon was really rewarding.

    As much as I liked getting some crazy powerful Obsidian items, I loved how MM6/7 added the legendary weapons and armor -- gave it a feeling that you got something unique! I remember some funny permutations in MM3-5 too, like Wooden Platemail or a Leather Longsword. I won't talk about the Vibrating Leather Rod of Power or something like that





Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

The members of NWC are well dispersed now, but one of them at least still keeps an eye on the Taverns
10/06/2019, 12:18:46

    Peter2 writes:

    Tim Lang does, and there may be others.




Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

+1 for Wizardry 8
10/05/2019, 06:40:22

    Ossie writes:

    It's without question the only game I've replayed as much as the MM series. Party-based, big world, lots of race/class options & replayability. Never played Wiz7 but I believe it's as good (for its time).

    The only unfortunate thing about Wiz8 is the game plays real time until combat, at which point it switches to turn-based. And it does this when the enemy chooses to engage you, sometimes from a considerable distance, not just the battles you want to fight. Which means you fight every. Single. Battle. The game wants you to fight. No punching through easy battles in RT to get on with things, and no running around the map avoiding battles you can't be bothered with. You also can't save during combat, so no saving after every lucky hit you get and reloading if it goes badly. The number of battles in Wiz8 I've played for an entire hour only to restart makes me cry.

    With some specific battles placed in specific areas, this also makes it somewhat more linear than MM simply because you can't access certain areas until you're powerful enough.

    But it's a solid game, highly recommended. Like many of these games I guess, the endgame gets a bit boring because you're way powerful enough to win, and the forced combat aspect of Wiz8 makes this more tedious. But despite all that, it's got a great story, clever system and some really unique elements





Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

Thank you!
10/06/2019, 09:25:20

    Robbie writes:

    The more I look at Wizardry 7 and 8, the more I want to play them.

    Had you tried different party make-ups through each of your replays for Wizardry 8? I guess I liked how MM6/7 let you do this and potentially make an all-magic party -- it is probably possible in MM3-5 too, but combat magic seemed more situational in those games, so I still needed my Knights and Archers to do most of the fighting.

    The unavoidable combat sounds difficult for sure. Thanks for the warning there Can definitely understand how frustrating that can be when you are close to beating a tough boss but then don't make it right at the end.





Reply to this message   Back to the Tavern  

THREAD NAVIGATION:  
    Where am I?   Original message   Top of thread   Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

Yes
10/09/2019, 04:40:33

    Ossie writes:

    Like MM, I have a couple of favourite parties/races/classes, but there's a definite possibility to replay those you've never touched before, and once you're experienced enough to know the game, these can be fun.

    A further comment though, the unavoidable combat isn't just annoying for the bosses. You have to be on your game, strategy-wise, or even "simple" battles can go badly if you get lazy. For example, attacks from the side and behind are more dangerous, and the monster AI is clever enough to surround you. This adds immensely to the realism and enjoyment of planning out individual combats - at least for me - but like anything else, after a while it just becomes another tedious part of setting up for every battle. Many times you'll cut a few corners trying to push quickly through yet another battle, not set up certain buffs, they'll get a lucky hit on your mage you didn't bother to protect in the back row, then your healer will go down, then your backup healer can't keep pace and it's reload time *sigh*

    But it's a great game!





Reply to this message   Back to the Tavern  



Back to the Tavern     Back