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New playthrough, new classes
06/16/2016, 17:30:35

    Vaoe writes:

    I've finished the game many times. Done most classes solo even and decided I wanted to mod the game a little and make new classes.

    Unfortunately I could only figure out how to change class descriptions with the various mod tools out there on my own. I thought I hit the gold mine when I found links to BDJs tutorials but all the links were dead.

    So instead I made a little editable reference sheet and started a game with a few new rules I'll have to follow myself (with a little help from a save game editor early on).

    Level 10 and its really fun, little breath of fresh air to the game that is so awesome anyway.



    Related link: http://imgur.com/7gC163r

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Oh, its MM7
07/04/2016, 11:42:00

    Sudo writes:

    But when it comes to modding MM6-8, I have just made it more high-risk high-reward using the .lod editor.

    And I have to say I don't like MM7-8's limiting class system, and have found myself cheating up to master/GM (but no skill-point change).
    But neat that you compiled a table of new classes nonetheless.





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The limits were what killed my pig when playing MM7
07/04/2016, 13:45:21

    Peter2 writes:

    I really really disliked it that my party could not simultaneously gain access to Light and Dark magic. In abstract, I can well appreciate what a good game MM7 is, and I think the initial battle for a Light Path party to invade the Pit is one of the finest battles in the whole Might and Magic series. But I just don't enjoy the game. I've played it to a finish precisely once, although I also took a Dark Path party far enough to complete the quests unique to the Dark Path. But that's as far as I got.

    Besides, once I'd prepared my black potions, my Druid turned out to be a total waste of space — and a waste of all the experience and effort I'd put into promoting him. Once the party got reasonably advanced, he wasn't anywhere near good enough to merit his place in the party. He needed to be able to GM some combat skill or healing skill. (The Ranger in MM9 suffers from a similar problem).

    I remember when I was playing MM3, I always used to include a Ranger (the half and half Druid/Fighter character) in my party, because in that game, the "Walk on Water" spell was a Druid spell, and there were some areas of the map that were very difficult to reach without it.





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