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mm6 gamebreaking issues
01/06/2016, 13:07:29

    Jack1 writes:

    Hi guys

    im running mm6 with all official / unofficial patches.

    Are there any issues i should be aware of that could break the game?

    I seem to remember something about prince of thieves quest and how it affects other missions... .





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and master learning? is it worth it in mm6? i plan to clear all areas.
01/06/2016, 13:11:51

    Jack1 writes:





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I think it's worth it, but not an immediate priority.
01/08/2016, 10:05:05

    Xanax writes:

    In a typical game, the first outdoor area that I clear is Kriegspire - after spawning all the drakes (sometimes I just kill the drakes and leave the rest for later). I usually try to get master learning right before I do that as the extra experience I get from that seems to make it worthwhile. And of course I always have a Teacher and Instructor in my party when I'm clearing areas for exp.

    By the way, clearing those drakes is almost always the 'breaking point' in my games. It gets me both enough exp to master most everything I really need and enough gold to not have to worry about that anymore.

    Some of us have done high level games and in that case it's of course worth it to put a lot more points into learning beyond master. But for a normal game I think just getting master is sufficient.





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Bones would probably know better, but TTBOMK there is only one major issue in a fully patched game, and that one is rare. ***spoilerish***
01/06/2016, 13:40:10

    Peter2 writes:

    And that is that the savegame can corrupt. It doesn't happen often, and the answer is to keep regular backups. You might lose a bit of time, depending on when your last backup was.

    Playing the game on modern computers, however, is subject to minor glitches. Most you won't notice, because they refer to hidden items that simply don't get placed. The one you may notice is that when you are exploring the sewers under Free Haven, you will find a locked treasure room, and you may not find the key. It should be in one of the sewer grates near where you first entered, but sometimes it doesn't appear — it didn't in my last game. The answer is simple enough, just edit the savegame and change a minor item into the key.

    One warning: if you're using Elrond's Editor, when you restart the game, go to the backpack of the character that contains the item you've changed, and pick up every item in that backpack and replace it where it came from. If you don't, you can lose things.

    There was one possible game-breaker about the Prince of Thieves. It shouldn't apply to a fully patched game, although it might to the v1.2 game (the one with only the official patches). I can't remember who it was, but somebody found the Prince of Thieves, and had to Rest on the journey to take him to Anthony Stone. The Prince escaped, and went to ground in the Shadow Guild in the Frozen North. There was a bug in the v1.2 game that prevented you from entering there, and you have to deliver the Prince to Anthony to gain his support on the Council, which is essential to completing the game. But as I say, that should not happen in a fully patched game. But I wouldn't rest when taking the Prince back to Anthony, if I were you.





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Ok. Thanks!
01/06/2016, 15:23:39

    Jack1 writes:

    Im currently running around trying to get horshoes for Master Water. In stables in Kriegspire and Darkmoor there are no horshoes

    Just did Wizard promotion and now have 4 x Wizard Wita all horseshoes still now enough to Master water Even with training to clvl 6 I will do some more quests then!

    Next Master Air.

    But now expert bodybuilding and meditation. and merchant.





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About those Horseshoes....
01/06/2016, 23:38:40

    Bones writes:

    The horseshoes are spawned when your party first enters a map. They are dropped from the sky, hit the terrain, and slide downhill. They can -- and do in those regions -- often end up inside a building that you can't access. You can look inside those buildings by positioning your viewpoint at the corners of the buildings where two brushes (flat polygons) come together. When you see your horseshoe, use Telekinesis to fetch it....

    Or restart the map from a previous savegame and hope for better luck with the sliding horseshoes.

    Pertaining to your original question, I can't give you any more help than what Peter2 had to offer. Heck, I couldn't have given you *that* much!





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That often happens with the horseshoes that are sometimes dropped in the west of Ironfist.
01/07/2016, 03:44:47

    Peter2 writes:

    More often than not, they end up under the tavern there — the Will o' the Wisp, I think it is. I usually don't have TK when I first go there, so I have to go back for them later. (That reminds me, I need to go back in my current game to loot that hidden chest in Corlagon's Estate.)

    Those horseshoes are in addition to the ones in the Ironfist stables.

    And I assume you've found the ones in the crater of the volcano in New Sorpigal?





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Regarding the key in the Free Haven sewers.
01/07/2016, 09:32:29

    Xanax writes:

    When I walk up to those grates, I always just save the game before I try to get the key and then reload and retry until it appears. Typically takes 5 or 6 times but I've never failed to get it eventually. I can't remember the last time I got it on the first try.

    With the Prince of Thieves I always plan my game so that I can just go directly from the sewers to Castle Stone. Seems odd that the 5 days it takes you to cross the border doesn't seem to matter but any other resting does.





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What I usually do is delay the quest until one of my sorcerers has Mastered Water, . . .
01/07/2016, 12:49:53

    Peter2 writes:

    . . . and then set a Lloyd's Beacon outside the door.

    I guess that crossing the border doesn't count as sleep. You have to set the game up in a way that allows you to complete it with a party that doesn't have LB.

    I always wondered who Lloyd was. TTBOMK it was introduced in MM2, and it may have referred to one of the designers. KKC or Timbecile might know if they're still around.





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It is so much fun
01/11/2016, 08:44:15

    Jack writes:

    and it is coming all back to me!

    I set up this party of 4 x S.

    The first thing I did was to collect all horseshoes (NS crater too) and did the wizard promo and cleric promo (repairing the temple). WIth some reloading I pulled it off at clvl 1 without dying. Harpies were a pain. But flying and a lot of running around did the trick. Then some basic NS quests. And pricefixing and ArchMage Promotion.

    Got Master Water first. Master Id item, Master Merchant, Master Disarm - traps hurt more then in MM7.

    I also did the NWC Dungeon trick and got myself 10,000 gp to start with and 4 x Inferno book!

    Then some other basic low level quest and...Master Air + Meteor Shower and Starburst and at clvl 15 - 18 totally annihilating chaos hydras and Supreme Titans - TBCM works wanders with some good timing getting in it and out of it

    And Master Learning befor it of course!

    Hired Spell Master and Instructor - compromise between Teacher, Instructor and Mystic, Spell Master.

    Then I set about multilooting supreme titans and chaos hydras. The area rolled with many SUpreme titans and chaos hydras which was nice.

    The supreme titans gave me: guinevere, morgan, odin.

    the rest of the monsters produced after about 3 hrs:
    - 2 x item of power (leather, ring)
    - 3 x ring of air
    - 4 items of fire (3 rings, one amulet)
    - 3 items of dark (1 amulet, 2 rings)

    So all my S have each of dark, of fire and of air item plus one also of light from guinevere.

    I completely disregarded earth.

    Now its time to kill some dragons!

    And do some serious gaming!





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I know only about the (real) mathematician Lloyd.
01/15/2016, 09:15:52

    Ramillies writes:

    (the one who invented the famous puzzle with ordering numbers 1 to 15 in a 4×4 grid by sliding them one at the time into the gap -- called "the Lloyd's fifteen" in these lands )

    Otherwise I probably can't be of much help.





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Ah — I didn't know that. Thanks!
01/15/2016, 10:52:35

    Peter2 writes:





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There is even a nice story for that puzzle ...
01/15/2016, 13:38:53

    Ramillies writes:

    The original puzzle was to put the numbers into the correct order when only 14 and 15 are swapped (all others already being positioned correctly). He even publicly offered $10,000 to the first person who finds the solution — but not before he had mathematically proven that it is impossible

    And honestly, I rather think that the beacon has nothing to do with this Lloyd, really.





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