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MM6 Graphics Issue
07/20/2011, 02:48:11

    Woodruff writes:

    I seem to have a graphics setting problem. I just re-installed MM6 and when I bring the game up, it seems as though the game-screen has "shifted up" about a half-inch. I have the black section at the bottom of the game-screen, and the top is cut off.

    Outside of the game, it looks fine. AND, interestingly, it looks fine during the game's trailer cut-scene. The first time I see the shift is at the New Game/Load Game screen.

    I HAVE also noticed this happen in my Baldur's Gate game, so it's not specifically an MM6 problem itself.

    Anyone have any ideas?

    (I posted this question a couple of days ago, but it seems to have disappeared.)





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I've noticed this with other programs and games, especially ...
07/20/2011, 09:20:27

    Peter2 writes:

    ... when using old programs etc. on newer equipment - on mine, the display is usually off-set slightly to the left. The only thing I was ever able to do about it was to adjust the position of the picture using the controls on the vdu, but then, of course, the display was in the wrong position for the new programs. I finally decided to put up with it, but I the displacement I suffer is smaller than the ½" that you've got.

    Sorry I can't be of more help!





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I have had this issue with 6/7/8 since Win7.
07/21/2011, 15:57:23

    vmxa writes:

    Maybe Greyface can tell us what is going on.




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Try changing stretching mode in NVIDIA Control Panel if that's your video card. Try updating video card drivers etc. No other ideas.
08/01/2011, 09:49:23

    GrayFace writes:





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NVIDIA Stretching Mode
08/04/2011, 22:46:45

    Woodruff writes:

    I do use NVIDIA graphics cards, but I couldn't find this setting within the Control Panel (either for the general video or specifically for the MM6 game). Where specifically would I find this?




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It's in Display part of the settings, something like "Size and position of desktop". I have it in Russian, so can't tell exactly.
08/22/2011, 13:03:26

    GrayFace writes:





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