Original Message:   I don't think ANY game designers have a real feel for dual wielding
In some games, the speed and damage done are an average of the two weapons, plus a small percentage bonus for damage. In others, damage is the sum of the two, plus a big speed penalty. In most cases, it doesn't really pay to use two weapons. (Are you listening, Bethesda, Wild Tangent, Runic, et al?)

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