I actually don't think that the formula for the chance to suffer a condition is correct (the resulting probabilities are way too high, and at the start of the game, they would even be greater than 1, but you definitely don't get auto-Poisoned/Diseased by the vermin in the Abandoned Temple, for example), but the general gist, as summarized by Peter, should be OK: you can't ever gain an immunity from those effects (except for items that specifically give it), you can just reduce the chances. Each condition has a specific stat that is used in the formula, and Luck helps you with everything.
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